Gamification is a pedigogical approach which is rapidly gaining popularity. Learning Managment Systems are making it easier to add gamification elements to any course.
In my reseach, I offered Calculus 1 and Calculus 2 in an online format, in the overarching form of a Pirate Quest to find sunken treasure. Gamification elements included things such as badges, points, progression/scaffolding, unlockable content, replay/do-overs, and pirate avatars.
In this workshop, I will share the philosophy, design principles, and results of my research project. I will also share some important lessons I learned. Participants will be encouraged to ask questions, suggest improvements, and to share their own experiences.